The Urban Ice Cream Truck, an Xbox/Kinect Game

I took one of the CS499 special topics classes at school this semester, and in it each group made two Kinect-based games. This “Urban Ice Cream Truck” game was one of the two games that I helped make. I contributed the the Xbox and Kinect code, while other students contributed the artwork for the project. All of our games were based on Artem Kavalov‘s Prime Engine framework. The goal of…

PlaneTools

My biggest contribution to USC’s AeroDesign Team this year was a new MATLAB repository called PlaneTools. PlaneTools includes a collection of programs that aim to make airplane design easier. Chief among these programs is a mission simulator with simulates an airplane’s flight based on the rules of the AIAA Design/Build/Fly competition that we make planes for. A user of PlaneTools can construct a plane out of parts in the PlaneTools…

The Ball Bot

I’ve started a new robot project! This will be one of the most challenges personal projects I’ve embarked on. I have the following goals: designed to be a flexible software test platform mechanical design from scratch in SolidWorks, manufactured from G10 low level control through off-the-shelve electronics including an Arduino, SparkFun Quadstepper motor controller, ITG-3200 Gyro, and BMA180 Accelerometer high-level control through mini-ITX computer onboard running ROS 2D SLAM w/…